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Districts are a great feature, allowing you to tinker with policies and regulations like recycling, free public transportation, and legal drug use, without having to unleash them citywide. You can also use a brush tool to divide your city into districts. Add nearby services like police stations and schools, and amenities like parks and plazas to allow buildings to level up. Once you've got some roads built and have assigned them as residential, commercial, and industrial, basic buildings will begin appearing. If you're more interested in building unbroken tree-lined avenues and long, winding roads than logical grids, you certainly can, but be prepared for your city to lose a good deal of functionality. Figuring out the best way to build roads and intersections takes time, experimentation, and close scrutiny, something I think many players will really enjoy. Garbage collection, unattended building fires, and dead body removal were recurring problems in all my cities, and it's because they all involve vehicles (hearses, in the last instance) needing to get to specific locations quickly, which is as much a function of easy access as of smooth traffic. It's not just traffic congestion you need to worry about, it's logical traffic routes.
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It's more difficult to lay down roads that make sense. We don’t want to see key features from the original game missing from the sequel, only to later be added as DLCs, as we’ve seen with some other simulation games.It's not unexpected that Skylines' biggest challenges involve roads and traffic, as it comes from Colossal Order and Paradox Interactive, the same developer/publisher duo as Cities in Motion, a game based around transportation management (Cities: Skylines is not related to the Cities XL series). Lastly, a direct appeal to Colossal Order: please make sure that all the features and systems that are currently available in the vanilla version of Cities: Skylines will be included in the sequel’s base game.
#City skylines mods#
In a free update, it added the option to remove and add traffic lights at intersections, an option that was introduced in the Traffic Manager mod, and it’s likely we’ll see Colossal Order add features of mods into the sequel.
#City skylines mod#
Cities: Skylines Youtuber and traffic expert Biffa always uses the Traffic Manager mod to solve the traffic problems in cities sent to him by his viewers.įans would love to see Cities: Skylines implement these fan-favorite mods into the Cities: Skylines vanilla game, and Colossal Order does have a track record of doing this with particular features. Like many players, we can’t see ourselves playing Cities: Skylines without the Traffic Manager or Network Extensions mods, which have fleshed out the game by providing more in-depth management of road systems. Mods are an essential part of the Cities: Skylines experience. For example, summer could see players required to pay to implement air conditioning in residential areas and on public transportation or there could be an increase in weather-related disasters, with thunderstorms, hurricanes, and tornados impacting a city’s economy and population, requiring players to invest in adequate weather protection. Cities would go through summer, spring, winter, and autumn, presenting players with season-specific issues to solve. The addition of seasons could introduce a number of new systems for players to manage. The sequel needs to support the simulation of dense cities with larger populations. For example, our largest city, with a 200,000 population, is virtually unplayable with a framerate that reaches an average of 20fps, and even scaling back the graphics quality to low hasn’t improved the performance. It’s quite well known that Cities: Skylines isn’t a very well-optimized game – many players have likely seen framerate drops and stutters when their cities have reached a 100,000 population. And having spent more than 200 hours in Cities: Skylines tinkering with our city’s road and transport networks – and tormenting the civilians of our city to see if they could survive a tsunami – we’re well placed to talk about four things we’d like to see from the sequel.
#City skylines Pc#
We can now only hope there will be some form of an announcement soon.Ĭities: Skylines is probably one of the best simulation games we’ve ever played but improvements could be made, and new features added, that would make the sequel the ultimate GOAT of PC simulation games. There was speculation that we’d get an announcement about the rumored sequel at the recent PDXCon- which is the Cities: Skylines publisher: Paradox Interactive's own convention- but that didn’t happen.